![]() You might also want to turn off ALS in the launcher, too. add the following to the launcher's additional settings box, please. there's a few other things we can also turn off so let's do that as well just to lighten the load. Wkitty42 wrote in Mon 5:58 pm:that's the AI traffic being loaded. Wkitty42 wrote in Mon 12:45 am:something else is going on. Splash screen progress binding-subsystemsįGPropertyManager::GetNode() No node found for hydro/active-norm Reading sound sound from Path "C:/Program Files/FlightGear 2018.2.3/data/Aircraft/c172p/c172-sound.xml" Reading systems from Path "C:/Program Files/FlightGear 2018.2.3/data/Aircraft/c172p/Systems/systems.xml" Successfully synchronized directory 'Models' Reading materials from C:/Program Files/FlightGear 2018.2.3/data/Materials/regions/materials.xml ![]() Last few lines of the debug console output: The odd thing was that in this config, the main screen still was "Not responding." and all the menus and gadgets were inoperable, but as soon as I clicked the close gadget on the debug console window both it and the main FG window closed. The hang occurred right as the last line ("Electrical system initialized") appeared. Yes, drivers are latest, and OpenGL client appears to be in all the right places (SYSWOW64, system32 and directories of other applications that use it) and the Quadro card accepts both DirectX and OpenGL.Īs an additional check, last night I ran with the debug console enabled. have you checked that your video drivers are up to date? i don't think directX comes into it but i may be wrong. ![]() ![]() Wkitty42 wrote in Sun 7:36 pm:AFAIK, FG is an openGL app. ![]()
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